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Armored Core 6: Fires of Rubicon Producer Talks FromSoftware's Next Epic

 

Armored Core 6: Fires of Rubicon Producer Talks FromSoftware's Next Epic

 

Armored Core 6: Fires of Rubicon Producer Talks FromSoftware's Next Epic
Armored Core 6: Fires of Rubicon Producer Talks FromSoftware's Next Epic




Details are scarce concerning inventor FromSoftware's coming blazoned design, Armored Core VI Fires of Rubicon. We know it will not feature gameplay akin to the plant's more recent titles, like Elden Ring or Bloodborne, and will rather stay faithful to the series' roots, which go back some 25 times.

Speaking at BNE FUN LOVE, an event held in resemblant to Taipei Game Show 2023, FromSoftware patron Yasunori Ogura bandied the development of Armored Core VI (thanks Gematsu), revealing aspects of the game similar as its difficulty and the always-addicting customisation element.

On the link between Fires of Rubicon and the rest of the Armored Core series, Ogura said “In terms of factual plot, there's no direct connection between V and this rearmost title, which means there's no need to have played former titles in the series.” There have been 15 games in the Armored Core ballot, with the most recent, Armored Core Verdict Day, released back in 2013.

Die-hard fans will be comforted to know that customisation remains at the( excuse the pun) core of the experience, with the choices made while tinkering having a lesser effect on the battleground. Ogura explains that" you will see how changing corridor affects the action rudiments. The action and customization rudiments really do work together symbiotically, and I really suppose this is the most important thing. Defining the parameters that govern this relationship was absolutely crucial.”

Customisation will also be essential to progression, as famously, FromSoftware likes to discipline the unrehearsed. That trend looks to continue in Fires of Rubicon, with Ogura noting that" our approach to the issue of difficulty position in Armored Core VI is slightly different to other titles, in that the most distinctive point of the Armored Core series is the combination of corridor to customize the player’s mech. As this lies at the title’s core, it's really the adaptation of these corridor that's the key to prostrating difficulties within the game."Eventually, it looks like FromSoftware will take what it has learned from titles like Sekiro: Shadows Die Twice and Dark Souls and applied it to master design in Fires of Rubicon. Ogura explains that" master battles in FromSoftware games frequently bear close observation of adversary movements, to catch that little tell so you know just when to attack, and how stylish to make your move. That’s clearly the case again in this title."

These are words that the FromSoftware faithful like to hear, and we cannot stay to see what the finished game looks like in action. Armored Core VI is due out in 2023 for PS5 and PS4. Are you looking forward to this mech epic? Gird your loins for war in the commentary section below.


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