Armored Core 6: Fires of Rubicon Producer Talks
FromSoftware's Next Epic
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Armored Core 6: Fires of Rubicon Producer Talks FromSoftware's Next Epic |
Details are scarce concerning inventor
FromSoftware's coming blazoned design, Armored Core VI Fires of Rubicon. We know it will not
feature gameplay akin to the plant's more recent titles, like Elden Ring
or Bloodborne,
and will rather stay faithful to the series' roots, which go back some 25
times.
Speaking at BNE FUN LOVE, an event held in
resemblant to Taipei Game Show 2023, FromSoftware patron Yasunori Ogura bandied
the development of Armored Core VI (thanks Gematsu), revealing aspects
of the game similar as its difficulty and the always-addicting customisation
element.
On the link between Fires of Rubicon and
the rest of the Armored Core series, Ogura said “In terms of factual plot,
there's no direct connection between V and this rearmost title, which means
there's no need to have played former titles in the series.” There have been 15
games in the Armored Core ballot, with the most recent, Armored Core Verdict
Day, released back in 2013.
Die-hard fans will be comforted to know
that customisation remains at the( excuse the pun) core of the experience, with
the choices made while tinkering having a lesser effect on the battleground.
Ogura explains that" you will see how changing corridor affects the action
rudiments. The action and customization rudiments really do work together
symbiotically, and I really suppose this is the most important thing. Defining
the parameters that govern this relationship was absolutely crucial.”
Customisation will also be essential to
progression, as famously, FromSoftware likes to discipline the unrehearsed.
That trend looks to continue in Fires of Rubicon, with Ogura noting that"
our approach to the issue of difficulty position in Armored Core VI is slightly
different to other titles, in that the most distinctive point of the Armored
Core series is the combination of corridor to customize the player’s mech. As
this lies at the title’s core, it's really the adaptation of these corridor
that's the key to prostrating difficulties within the game."Eventually, it
looks like FromSoftware will take what it has learned from titles like Sekiro: Shadows
Die Twice and Dark Souls and applied it to master design in Fires
of Rubicon. Ogura explains that" master battles in FromSoftware games
frequently bear close observation of adversary movements, to catch that little
tell so you know just when to attack, and how stylish to make your move. That’s
clearly the case again in this title."
These are words that the FromSoftware
faithful like to hear, and we cannot stay to see what the finished game looks
like in action. Armored Core VI is due out in 2023 for PS5 and PS4. Are you
looking forward to this mech epic? Gird your loins for war in the commentary
section below.
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